Tuesday, July 19, 2011

Gameloft is accused of labor exploitation.

wpid Photo 20072011 0300 Gameloft es acusado de explotación laboral.

Perhaps we now know by Gameloft has been possible since the launch of many titles in a row. And is that according to TUAW, not because they have excess employees, but by overworked employees.
So much so that the lead plaintiff, Glenn Watson, former director of IOS development, says he worked 100 hours a week. According to their statements, backed by other employees of the company, resigned after serving for 4 weeks, days up to 14 hours to study, including weekends. Although Gameloft says, in effect, perform many hours of work, ensures that these times are consistent with the employment contracts of each of its employees.



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